#Cracked glass left in a see-through brick by a round, see addDecalType in LuaAPI.md and Support_Weapons' weaponImpactEffect
#All four images come out of one set of crack lines, so they line up. The albedo is multiplied by the color of the brick,
#and its alpha is how much of the decal shows: only the cracks, the crushed glass round the hole, and the hole
albedo	glassCrack_albedo.png
normal	glassCrack_normal.png
occlusion	glassCrack_ao.png
roughness	glassCrack_rough.png
metalness	0
