#	Terrain_Slopes
#	The Slopes, Eric Hartman's snowy Blockland map: a mountain 625 studs high in a 4096 stud square, repeating forever.
#	Picked in the Start Game dialog, or with hosting/terrain Terrain_Slopes in Config/settings.txt for a dedicated server. See Engine.md's Terrain
#	Converted from slopes.ter: one pixel per Torque square (8 units = 16 studs). Heights are half what that scale makes them,
#	which felt far too massive: high 4095.9375 would be exactly 2 studs a Torque unit, one .ter step to each 1/16 stud
#	ground.png is its six textures side by side, and offsets.png says which goes where, 4 studs a pixel, from its alpha maps
heightmap	heightmap.png
material	ground.txt
tiles	3	2
offsetmap	offsets.png
spacing	16
low	0
high	2047.96875
texturesize	32
