#A hat lying on the ground, see Hats.lua: nothing of this is drawn, it only wears the hat as its part, the way a player does,
#so every hat in Assets/brickhead/parts sits and is sized right with nothing written for it. The Head mesh is what a hat is
#worn on, its top about as far over the ground as a hat is sunk into a head, and the Collision mesh is what it collides as
file	droppedHat.obj
Triangulate	true
JoinIdenticalVertices	true
GenSmoothNormals	true
singlematerial	Assets/brickhead/partplastic.txt
hide	Head
