//Vehicle parts, see SimObjects/Vehicle.h
//test.cs names the steering wheel and the 1x2 wheels for old saves, and those names win, the same ones are used here
//vehiclePart is our own field: "wheel" bricks turn into wheels and each vehicle needs one "steering" brick when bricks are sliced into a vehicle
//"seat" bricks are part of the body, and someone right clicking a vehicle that already has a driver stands on one

datablock fxDTSBrickData(brick2x4SeatData)
{
	brickFile = "./2x4_Seat.blb";
	category = "Special";
	subCategory = "Vehicle";
	uiName = "2x4 Seat";
	iconName = "./2x4_Seat";
	vehiclePart = "seat";
};

datablock fxDTSBrickData(brick1x2SteeringWheelData)
{
	brickFile = "./1x2_Steering_Wheel.blb";
	category = "Special";
	subCategory = "Vehicle";
	uiName = "1x2 Steering Wheel";
	iconName = "./1x2_Steering_Wheel";
	vehiclePart = "steering";
};

datablock fxDTSBrickData(brick1x2VertWheelData)
{
	brickFile = "./1x2_Vert_Wheel.blb";
	category = "Special";
	subCategory = "Vehicle";
	uiName = "1x2 Vert Wheel A";
	iconName = "./1x2_Vert_Wheel";
	vehiclePart = "wheel";
};

datablock fxDTSBrickData(brick1x2VertWheelClassicData)
{
	brickFile = "./1x2_Vert_Wheel_Classic.blb";
	category = "Special";
	subCategory = "Vehicle";
	uiName = "1x4 Vert Wheel Classic";
	iconName = "./1x2_Vert_Wheel_Classic";
	vehiclePart = "wheel";
};

datablock fxDTSBrickData(brick1x2VertWheelFatData)
{
	brickFile = "./1x2_Vert_Wheel_FAT.blb";
	category = "Special";
	subCategory = "Vehicle";
	uiName = "1x2 Vert Wheel Wide";
	iconName = "./1x2_Vert_Wheel_FAT";
	vehiclePart = "wheel";
};

datablock fxDTSBrickData(brickBigVertWheelData)
{
	brickFile = "./Big_Vert_Wheel.blb";
	category = "Special";
	subCategory = "Vehicle";
	uiName = "Big Vert Wheel";
	iconName = "./Big_Vert_Wheel";
	vehiclePart = "wheel";
};

datablock fxDTSBrickData(brick1x1NoosleData)
{
	brickFile = "./1x1_Noosle.blb";
	category = "Special";
	subCategory = "Vehicle";
	uiName = "1x1 Noosle";
	iconName = "./1x1_Noosle";
};

datablock fxDTSBrickData(brick2x2EngineBlockData)
{
	brickFile = "./2x2_Engine_Block.blb";
	category = "Special";
	subCategory = "Vehicle";
	uiName = "2x2 Engine Block";
	iconName = "./2x2_Engine_Block";
};

datablock fxDTSBrickData(brick2x4x2WindscreenData)
{
	brickFile = "./2x4x2_Windscreen.blb";
	category = "Special";
	subCategory = "Vehicle";
	uiName = "2x4x2 Windscreen";
	iconName = "./2x4x2_Windscreen";
};

datablock fxDTSBrickData(brick2x4x2WindscreenFlatData)
{
	brickFile = "./2x4x2_Windscreen_Flat.blb";
	category = "Special";
	subCategory = "Vehicle";
	uiName = "2x4x2 Windscreen Flat";
	iconName = "./2x4x2_Windscreen_Flat";
};

datablock fxDTSBrickData(brick2x4x2WindscreenInvertedData)
{
	brickFile = "./2x4x2_Windscreen_Inverted.blb";
	category = "Special";
	subCategory = "Vehicle";
	uiName = "2x4x2 Windscreen Inverted";
	iconName = "./2x4x2_Windscreen_Inverted";
};

datablock fxDTSBrickData(brick2x4x3WindowData)
{
	brickFile = "./2x4x3_45_Deg_Window.blb";
	category = "Special";
	subCategory = "Vehicle";
	uiName = "2x4x3 45 Deg Window";
	iconName = "./2x4x3_45_Deg_Window";
};

datablock fxDTSBrickData(brick2x5SlantData)
{
	brickFile = "./2x5_Slant.blb";
	category = "Special";
	subCategory = "Vehicle";
	uiName = "2x5 Slant";
	iconName = "./2x5_Slant";
};

datablock fxDTSBrickData(brick2x6x2WindscreenData)
{
	brickFile = "./2x6x2_Windscreen.blb";
	category = "Special";
	subCategory = "Vehicle";
	uiName = "2x6x2 Windscreen";
	iconName = "./2x6x2_Windscreen";
};

datablock fxDTSBrickData(brick3x10x3WindscreenData)
{
	brickFile = "./3x10x3_Windscreen.blb";
	category = "Special";
	subCategory = "Vehicle";
	uiName = "3x10x3 Windscreen";
	iconName = "./3x10x3_Windscreen";
};

datablock fxDTSBrickData(brick3x4x4WindscreenInvertedData)
{
	brickFile = "./3x4x4_Windscreen_Inverted.blb";
	category = "Special";
	subCategory = "Vehicle";
	uiName = "3x4x4 Windscreen Inverted";
	iconName = "./3x4x4_Windscreen_Inverted";
};

datablock fxDTSBrickData(brick4x3x3WindscreenData)
{
	brickFile = "./4x3x3_Windscreen.blb";
	category = "Special";
	subCategory = "Vehicle";
	uiName = "4x3x3 Windscreen";
	iconName = "./4x3x3_Windscreen";
};

datablock fxDTSBrickData(brick4x5x3WindscreenData)
{
	brickFile = "./4x5x3_Windscreen.blb";
	category = "Special";
	subCategory = "Vehicle";
	uiName = "4x5x3 Windscreen";
	iconName = "./4x5x3_Windscreen";
};

datablock fxDTSBrickData(brick8x5WindscreenData)
{
	brickFile = "./8x5_Windscreen.blb";
	category = "Special";
	subCategory = "Vehicle";
	uiName = "8x5 Windscreen";
	iconName = "./8x5_Windscreen";
};
