//Blockland's default special bricks, whose own datablocks only ship compiled
//Names were matched to files by shape, see BrickTypes::load

datablock fxDTSBrickData(brick1x1musicData)
{
	brickFile = "./1x1music.blb";
	category = "Special";
	subCategory = "";
	uiName = "Music Brick";
	iconName = "./Music Brick";
};

datablock fxDTSBrickData(brick2x2x5girderData)
{
	brickFile = "./2x2x5girder.blb";
	category = "Special";
	subCategory = "";
	uiName = "2x2x5 Lattice";
	iconName = "./2x2x5 Lattice";
};

datablock fxDTSBrickData(brick3x1x7wallData)
{
	brickFile = "./3x1x7wall.blb";
	category = "Special";
	subCategory = "";
	uiName = "Castle Wall";
	iconName = "./Castle Wall";
};

datablock fxDTSBrickData(brick4x1x2FenceData)
{
	brickFile = "./4x1x2Fence.blb";
	category = "Special";
	subCategory = "";
	uiName = "1x4x2 Fence";
	iconName = "./1x4x2 Fence";
};

datablock fxDTSBrickData(brick4x1x5windowData)
{
	brickFile = "./4x1x5window.blb";
	category = "Special";
	subCategory = "";
	uiName = "1x4x5 Window";
	iconName = "./1x4x5 Window";
};

datablock fxDTSBrickData(brickpineTreeData)
{
	brickFile = "./pineTree.blb";
	category = "Special";
	subCategory = "";
	uiName = "Pine Tree";
	iconName = "./Pine Tree";
};

datablock fxDTSBrickData(brickspawnPointData)
{
	brickFile = "./spawnPoint.blb";
	category = "Special";
	subCategory = "";
	uiName = "Spawn Point";
	iconName = "./Spawn Point";
};

datablock fxDTSBrickData(brickvehicleSpawnData)
{
	brickFile = "./vehicleSpawn.blb";
	category = "Special";
	subCategory = "";
	uiName = "Vehicle Spawn";
	iconName = "./Vehicle Spawn";
	//Our own field: its wrench dialog picks a vehicle that's kept spawned above it, see BrickAttachments::vehicleSpawnName
	vehicleSpawn = "true";
};
