//Bricks from Blockland's Brick_Large_Cubes add-on, only what the brick types loader reads, see BrickTypes::load
//Bricks without a category, like opened doors, load from saves but aren't listed in the brick selector

datablock fxDTSBrickData(brick64xcubedata)
{
	brickFile = "./64x Cube.blb";
	uiName = "64x Cube";
	iconName = "./64x Cube.png";
	category = "Baseplates";
	subCategory = "Cube";
};

datablock fxDTSBrickData(brick32xcubedata)
{
	brickFile = "./32x Cube.blb";
	uiName = "32x Cube";
	iconName = "./32x Cube.png";
	category = "Baseplates";
	subCategory = "Cube";
};

datablock fxDTSBrickData(brick16xcubedata)
{
	brickFile = "./16x Cube.blb";
	uiName = "16x Cube";
	iconName = "./16x Cube.png";
	category = "Baseplates";
	subCategory = "Cube";
};

datablock fxDTSBrickData(brick8xcubedata)
{
	brickFile = "./8x Cube.blb";
	uiName = "8x Cube";
	iconName = "./8x Cube.png";
	category = "Baseplates";
	subCategory = "Cube";
};

datablock fxDTSBrickData(brick4xcubedata)
{
	brickFile = "./4x Cube.blb";
	uiName = "4x Cube";
	iconName = "./4x Cube.png";
	category = "Baseplates";
	subCategory = "Cube";
};

datablock fxDTSBrickData(brick8xwaterdata)
{
	brickFile = "./8x Water.blb";
	uiName = "8x Water";
	iconName = "./8x Water.png";
	category = "Baseplates";
	subCategory = "Water";
};

datablock fxDTSBrickData(brick8xwaterriverdata)
{
	brickFile = "./8x River.blb";
	uiName = "8x River";
	iconName = "./8x River.png";
	category = "Baseplates";
	subCategory = "Water";
};

datablock fxDTSBrickData(brick8xwaterrapidsdata)
{
	brickFile = "./8x Rapids.blb";
	uiName = "8x Rapids";
	iconName = "./8x Rapids.png";
	category = "Baseplates";
	subCategory = "Water";
};

datablock fxDTSBrickData(brick32xwaterdata)
{
	brickFile = "./32x Water.blb";
	uiName = "32x Water";
	iconName = "./32x Water.png";
	category = "Baseplates";
	subCategory = "Water";
};
