#A bullet hole left in a brick, see addDecalType in LuaAPI.md. All four images come out of one height field, so they line up
#The albedo is multiplied by the color of the brick, and its alpha is how much of the decal shows
albedo	bulletHole_albedo.png
normal	bulletHole_normal.png
occlusion	bulletHole_ao.png
roughness	bulletHole_rough.png
metalness	0
