//Blockland's default special bricks, whose own datablocks only ship compiled
//Names were matched to files by shape, see BrickTypes::load

datablock fxDTSBrickData(brick1x1coneData)
{
	brickFile = "./1x1cone.blb";
	category = "Rounds";
	subCategory = "";
	uiName = "1x1 Cone";
	iconName = "./1x1 Cone";
};

datablock fxDTSBrickData(brick1x1FRoundData)
{
	brickFile = "./1x1FRound.blb";
	category = "Rounds";
	subCategory = "";
	uiName = "1x1F Round";
	iconName = "./1x1F Round";
};

datablock fxDTSBrickData(brick1x1roundData)
{
	brickFile = "./1x1round.blb";
	category = "Rounds";
	subCategory = "";
	uiName = "1x1 Round";
	iconName = "./1x1 Round";
};

datablock fxDTSBrickData(brick2x2discData)
{
	brickFile = "./2x2disc.blb";
	category = "Rounds";
	subCategory = "";
	uiName = "2x2 Disc";
	iconName = "./2x2 Disc";
};

datablock fxDTSBrickData(brick2x2FroundData)
{
	brickFile = "./2x2Fround.blb";
	category = "Rounds";
	subCategory = "";
	uiName = "2x2F Round";
	iconName = "./2x2F Round";
};

datablock fxDTSBrickData(brick2x2roundData)
{
	brickFile = "./2x2round.blb";
	category = "Rounds";
	subCategory = "";
	uiName = "2x2 Round";
	iconName = "./2x2 Round";
};

datablock fxDTSBrickData(brick2x2x2coneData)
{
	brickFile = "./2x2x2cone.blb";
	category = "Rounds";
	subCategory = "";
	uiName = "2x2x2 Cone";
	iconName = "./2x2x2 Cone";
};
